Google Cardboard VR DIY Kit

10 People can win one of the Google Cardboard VR DIY Kits

How would you like to own your own Google Cardboard VR DIY Kit?? Well, now you can! Just follow the instructions below!

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    This giveaway is limited to US residents only, but not to worry...we are working to include our viewers worldwide! So make sure you stay tuned!

    Here's just a bit of info:

    ABOUT GOOGLE CARDBOARD

    Google Cardboard (https://developers.google.com/cardboard/) puts virtual reality on your smartphone. Think “poor-man’s Oculus Rift.”

    How did the Cardboard project start?

    David Coz and Damien Henry at the Google Cultural Institute in Paris built a cardboard smartphone housing to prototype VR experiences as part of a 20% project. The results elicited so many oohs and ahs that they inspired a larger group to work on an experimental SDK.

    There are a variety of immersive demos on Android meant to inspire folks to build their own using the VR Toolkit at http://g.co/cardboard. Demos include…

    • Earth: Fly where your fancy takes you on Google Earth.
    • Tour Guide: Visit Versailles with a local guide.
    • YouTube: Watch popular YouTube videos on a massive screen.
    • Exhibit: Examine cultural artifacts from every angle.
    • Photo Sphere: Look around the photo spheres you've captured.
    • Street Vue: Drive through Paris on a summer day.
    • Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.

    To fully enjoy Google Cardboard users need a Cardboard viewer. You can make your own using the instructions at http://g.co/cardboard. Please check the list of supported Android devices in the FAQ at http://goo.gl/2MzqQa. You might experience issues if your device is not fully supported. Share your experience through our Google+ community http://g.co/cardboarddevs.

    Cardboard works with most modern Android phones. Phones need to be running Android 4.1 (Jelly Bean) or above. Ideally they should support NFC too. Here is a list of the phones which have been tested that are compatible with Cardboard.

    Fully compatible
    Google Nexus 4 and 5
    Motorola Moto X
    Samsung Galaxy S4 and S5
    Samsung Galaxy Nexus

    Partially compatible - Magnetic input not working
    HTC One
    Motorola Moto G

    Magnetic input not working & headtracking/rendering issues
    Samsung Galaxy S3

    ABOUT VANTAGE.TV

    vantage.tv, the first platform for Virtual Reality Live Events, is the next generation in live music experiences, enabling music lovers to become deeply engaged in and have full control over their music festival experience with no travel required. vantage.tv delivers an immersive, hypnotic way for people to control their live event experience. Music fans can now participate in live events virtually by placing themselves in one of several locations during live performances via VR headsets from Facebook’s Oculus Rift, Sony’s PlayStation 4 VR, Samsung’s Gear VR, Google’s Cardboard, Microsoft’s Project NEO and others.

    ABOUT AUSTIN CITY LIMITS

    ACL is an annual two-weekend three-day music festival held in Zilker Park in Austin, Texas. Inspired by the PBS concert series of the same name, the festival is produced by Austin-based company C3 Presents, which also produces Lollapalooza. This year, over 100 artists are performing at ACL including Pearl Jam, Eminem, Outkast, Beck, Lorde, Foster The People and dozens of others. Approximately 240,000 people attended the festival in 2013.

    ABOUT VIRTUAL REALITY

    Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, including virtual taste, sight, smell, sound, touch, etc.

    Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, because of technical limitations on processing power, image resolution, and communication bandwidth. However, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time.

    Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head-mounted displays, datagloves, and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. People often identify VR with head mounted displays and data suits.

    Product provided by Vantage TV (Vantage.tv)

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